In later stages champions with HP Burn also become especially useful as the amount of damage done is based on the foe's max HP.provided you can deal HP damage more quickly than it can be restored. In the early stages it's not critical that you stop the revitalize buff.Since all of Thorn Da’vil's manifestations have a Force alignment, champions with a Spirit alignment are at an advantage here whilst those with a Magic alignment are at a disadvantage.Provoke, Block Active Skills Block Active Skills,īlock Passive Skills, Fear, True Fear, Petrification Petrification,Īlso Immune to HP Exchange Effects, & HP Balancing Effects Cooldown Increasing Effects Has a 50% chance of placing a Stun debuff for 1 turn. This debuff cannot be resistedĪttacks all enemies. Has a 60% chance of placing a Decrease ATK debuff for 2 turns. The right minion casts a Increase DEF on Thorn Da’vilĪttacks all enemies.The left minion casts a Heal Reduction spell.In the keep it manifests as a passive skill that greatly magnifies his defence against damage to a significant amount. The Force Keep is a potion dungeon ruled over by Thorn Da’vil's various manifestations, all of which have defensive skills to some degree.Force is rumored to begun as a byproduct of Thorn Da’vil's rage. Thorn Da’vil is the Telarian demi-god of Rage.Thorn Da’vil is the Telarian demi-god of Rage Thorn Da’vil
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